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Cartoons by Jim

Sounds Like A Game Changer - Print

Sounds Like A Game Changer - Print

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Sounds Like A Game Changer
A Soon-To-Be-Obsolete Collection Of Technology Cartoons By Jim

By Brendan Boughen

[2 copies only in stock at this reduced price 1 July 2026
We will not be re-ordering this title when these copies have sold]

A funny, sharp and surprisingly thoughtful collection of technology cartoons that captures humanity’s love affair with gadgets, platforms, trends and digital disruption.


This book will help you:

  • Laugh at the absurdities of modern technology and the people who can’t stop talking about it.
  • Reflect on how rapidly computers, smartphones, apps, social media and digital trends reshape everyday life.
  • Enjoy a witty snapshot of the “game-changing” gadgets and ideas that defined a decade of tech culture.
  • See the human side of innovation, disruption, hype and obsolescence.
  • Start conversations about technology, communication, work, creativity and digital habits.
  • Appreciate cartoons that combine insider knowledge of the tech industry with accessible humour.
  • Take a playful walk through recent technological history before it all becomes obsolete.

 

Features

  • More than 100 technology-themed cartoons by Jim.
  • Includes written reflections on communicating about technology during a decade of rapid change.
  • Colour throughout.
  • Covers computers, smartphones, social media, apps, cloud computing, robotics, big data, 3D printing, gaming, memes, data security and more.
  • Features a foreword by Dr Michelle Dickinson, also known as Nanogirl.

Soft cover, 132pp, colour throughout
18.0 cm H x 20.0 cm W
ISBN 9780473366414
Cartoons by Jim (2016)

Description

Technology promises to change everything—and then, almost immediately, something newer comes along to make yesterday’s breakthrough look clumsy, slow or faintly ridiculous.

This collection captures that cycle with humour, warmth and an insider’s eye for the strange ways humans respond to innovation. It is a lively, colourful gathering of technology cartoons that looks beyond devices and platforms to the people who obsess over them, market them, misunderstand them, fear them and fall in love with them.

Created by a cartoonist who has also spent years working in technology communications, these cartoons bring together two worlds: the language of tech hype and the timeless comedy of human behaviour. Computers, software, hardware, tablets, phablets, smartphones, game consoles, websites, social media, fibre networks, robotics, big data, servers, 3D printing, cloud computing, green technology, apps, memes, BYOD, data security, space travel, time travel, innovation and collaboration all come under Jim’s playful scrutiny. The result is a collection that feels both nostalgic and oddly current, reminding readers how quickly “the future” becomes everyday life.

Alongside more than 100 cartoons, the book includes Jim’s written reflections on communicating about technology through a decade of dramatic change. The humour is accessible, but the observations often go deeper than a simple gag. These cartoons explore our fascination with shiny new objects, our hunger for connection, our anxiety about change and our tendency to treat every new tool as though it might save—or ruin—the world.

Ideal for technology professionals, communicators, marketers, cartoon lovers, gadget fans and anyone who has ever rolled their eyes at the phrase “game changer,” this book is a witty time capsule of the digital age. It is funny, clever and knowingly temporary: a soon-to-be-obsolete collection about a world that keeps upgrading itself.

This book isn’t just a fun jibe at how technology rules our lives; it’s a deep historical collection and thought-provoking prediction of humanity’s relationships in the digital age.
I hope you enjoy it as much as I did.” From the Foreword by Dr Michelle Dickinson (Nanogirl) – Senior Lecturer in the Department of Chemical and Materials Engineering at the University of Auckland
    

About the Author

Brendan Boughen, also known as Jim, is a New Zealand-based cartoonist and communications professional whose cartoons have appeared in magazines, websites and publications in Australia, New Zealand, the United Kingdom and the United States. He has drawn cartoons for businesses, hospitals, community organisations and churches, and is an associate member of the Australian Cartoonists’ Association. Working by day in public relations and technology communications, he developed a distinctive cartooning perspective on the digital world, blending industry insight with dry humour and visual wit. His earlier book, Gone Astray: A Collection of (Sac)Religious Cartoons by Jim, was published in 2006, and his cartoons have also appeared regularly in Touchstone magazine and other publications.

Contents

A complete table of contents is not available, but the book includes:

Foreword by Dr Michelle Dickinson / Nanogirl
Introduction and written reflections by Jim
Cartoons on computers, software and hardware
Cartoons on smartphones, tablets and mobile culture
Cartoons on websites, social media and online behaviour
Cartoons on gaming, memes and digital trends
Cartoons on cloud computing, big data and servers
Cartoons on robotics, 3D printing and emerging technology
Cartoons on security, BYOD and workplace technology
Cartoons on innovation, disruption and the language of tech hype
Cartoons on humanity’s changing relationship with technology
Author background and contextual material

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